Graphics Devices Manager
Create and Examine GDevice Records
GetGDevice Tells what gDevice is now active
InitGDevice Sets video device to specific mode
NewGDevice Allocate new gDevice structure
Create and Examine gDevice Records
DisposGDevice Dispose of the current gDevice.
GetDeviceList Provides a handle to the first gDevice in the DeviceList
GetMainDevice Provides a handle to the startup gDevice.
GetMaxDevice Gives a handle to drawing area with the deepest pixMap
GetNextDevice Allocate new gDevice structure
SetDeviceAttribute Set the device's display characteristics
SetGDevice Set the specified gDevice as active
TestDeviceAttribute Check whether or not an attribute is set
Using Offscreen Graphics Devices
AllowPurgePixels Mark the pixel map's offscreen buffer as purgeable
DeviceLoop Used to search all active screens and draw you pixels
DisposeGWorld Dispose of a GDevice structure and sub structures
DisposeScreenBuffer Dispose of memory for offscreen buffer and color
table
GetGWorld Get the current graphics world
GetGWorldDevice Get a handle to the device attached to the offscreen
world
GetGWorldPixMap Get a handle to the pixel map for an offscreen
graphics world
GetPixBaseAddr Get a pointer to the beginning of the pixel map's
pixels
GetPixelsState Get state of the pixel map's offscreen buffer
HasDepth Check to see whether device supports given pixel
depth
LockPixels Lock the offscreen buffer in memory for duration of a
draw
NewGWorld High level routine to create an offscreen graphics
world
NewScreenBuffer Allocate an offscreen PixMap and an offscreen buffer
NewTempScreenBuffer Allocate an offscreen PixMap and an offscreen buffer
NoPurgePixels Mark the pixel map's offscreen buffer as unpurgeable
PixMap32Bit Determine if PixMap requires 32-bit addr mode to
access its pixels
SetDepth Set the mode of the device to a given pixel depth
SetGWorld Set the current graphics world
SetPixelsState Set state of the pixel map's offscreen buffer
UnlockPixels Unlock the buffer used by an offscreen graphics
world
UpdateGWorld Update the offscreen graphics device world